Autor*innen mit den meisten Dokumenten
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- longAugmented Reality for Massive Particle Distribution(GI VR / AR Workshop, 2021) Bahnmüller, Anna; Wulkop, Jan; Gilg, Jonas; Schanz, Daniel; Schröder, Andreas; Albuquerque, Georgia; Gerndt, Andreas
- longReal-Time Relighting of Video Streams for Augmented Virtuality Scenes(GI VR / AR Workshop, 2021) Davin, Till; Herder, Jens
- longWhy are you running: Discovering the impact of a GPS component on player movement in games(GI VR / AR Workshop, 2021) Jäger, Niklas; Wolf, Joshua; Wershofen, Andreas
- shortEchtzeit-Fingertracking in Unity 3D durch 3D Convolutional Neural Networks in einem Multi-Depth-Camera-Setup(GI VR / AR Workshop, 2021) Dewitz, Bastian; Picker, Tobias; Geiger, Chris; Steinicke, Frank
- longVirtuality between my Fingers – Investigation of Zoom Mechanisms for Visual Exploration of Virtual Environments(GI VR / AR Workshop, 2021) Dewitz, Bastian; Geiger, Chris; Steinicke, Frank; Huhn, Calvin
- longDesign Patterns and Author Roles for Pattern-Based Educational Virtual Reality Experiences(GI VR / AR Workshop, 2021) Horst, Robin; Naraghi-Taghi-Off, Ramtin; Rau, Linda; Dörner, Ralf
- longVirtual Visus - Vision Acuity and Text Legibility in Virtual Environments(GI VR / AR Workshop, 2021) Dewitz, Bastian; Geiger, Chris; Steinicke, Frank
- longEine Virtual-Reality Anwendung zur Simulation von Mensch-Roboter-Kollaboration(GI VR / AR Workshop, 2021) Pistel, Nico; Gadow, Sven; Nachtigall, Alexander; Potthoff, Michael; Schaffeld, Bastian; von Horn, Thorben; Vierjahn, Tom
- posterCombining MR, CSCW, 5G, and BIM for cooperative construction(GI VR / AR Workshop, 2021) Riedlinger, Urs; Oppermann, Leif
- posterTowards a portable worker oriented solution for 5G and mixed reality supported maintenance(GI VR / AR Workshop, 2021) Uzun, Yücel; Oppermann, Leif; Altepost, Andrea