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Towards an Investigation of Avatars’ Sweat Effects during Physical Exertion in Virtual Reality

dc.contributor.authorKocur, Martin
dc.contributor.authorHenze, Niels
dc.contributor.authorSchwind, Valentin
dc.contributor.editorWienrich, Carolin
dc.contributor.editorWintersberger, Philipp
dc.contributor.editorWeyers, Benjamin
dc.date.accessioned2021-09-05T18:56:35Z
dc.date.available2021-09-05T18:56:35Z
dc.date.issued2021
dc.description.abstractAn avatar’s athletic appearance can affect users’ perceptual and physiological responses to physical exertion in virtual reality (VR). Although sweating during physical effort is a natural human response, it is currently unknown whether and how visualizing sweat on an avatar’s skin affects the user while exercising in VR. Therefore, we plan to conduct a study with 30 participants to explore the impact of an avatar’s sweating on users’ physical performance and perception of effort while cycling in VR. We expect that visualizing sweat increases the perceived effort and decreases physical performance as sweating is associated with physical strain and fatigue. Hence, we assume that the avatars’ sweat could contribute to a more vivid and realistic VR exercise experience on the one hand, but also result in adverse effects on the users’ physical performance on the other.en
dc.identifier.doi10.18420/muc2021-mci-ws16-261
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/37368
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2021 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectvirtual reality
dc.subjectavatars
dc.subjectProteus effect
dc.subjectsweat effects
dc.subjectexergames
dc.titleTowards an Investigation of Avatars’ Sweat Effects during Physical Exertion in Virtual Realityen
dc.typeText/Workshop Paper
gi.citation.publisherPlaceBonn
gi.conference.date5.-8. September 2021
gi.conference.locationIngolstadt
gi.conference.sessiontitleMCI-WS16: 3rd Workshop on User-Embodied Interaction in Virtual Reality (UIVR)
gi.document.qualitydigidoc

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