Game-Based Promotion of Motivation and Attention for Socio-Emotional Training in Autism: Exploring the Secrets of Facial Expressions by Combining Minecraft and a Mobile App
dc.contributor.author | Strickroth, Sven | |
dc.contributor.author | Zoerner, Dietmar | |
dc.contributor.author | Moebert, Tobias | |
dc.contributor.author | Morgiel, Anna | |
dc.contributor.author | Lucke, Ulrike | |
dc.date.accessioned | 2020-04-22T03:52:19Z | |
dc.date.available | 2020-04-22T03:52:19Z | |
dc.date.issued | 2020 | |
dc.description.abstract | aused by a deviance of their reward system, autistic people show attention deficits for learning content outside their special fields of interest. This can lead to significant problems, especially in formal learning situations. A promising approach to increase attention is the use of game-based learning concepts. The effect of individual playful aspects could be shown in existing learning systems. However, these do not provide consistent game experiences, which may result in a decreasing motivation for training. Therefore, this paper presents requirements as well as a related game concept to integrate the learning content with a playful narrative in order to promote motivation and attention for socio-emotional training. | en |
dc.identifier.doi | 10.1515/icom-2020-0003 | |
dc.identifier.pissn | 2196-6826 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/32171 | |
dc.language.iso | en | |
dc.publisher | De Gruyter | |
dc.relation.ispartof | i-com: Vol. 19, No. 1 | |
dc.subject | game-based learning | |
dc.subject | immersion | |
dc.subject | flow | |
dc.subject | motivation | |
dc.subject | autism spectrum disorder | |
dc.title | Game-Based Promotion of Motivation and Attention for Socio-Emotional Training in Autism: Exploring the Secrets of Facial Expressions by Combining Minecraft and a Mobile App | en |
dc.type | Text/Journal Article | |
gi.citation.endPage | 30 | |
gi.citation.publisherPlace | Berlin | |
gi.citation.startPage | 17 |