Auflistung nach Schlagwort "affective computing"
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- KonferenzbeitragAudienceAR - Utilising Augmented Reality and Emotion Tracking to Address Fear of Speech(Mensch und Computer 2019 - Tagungsband, 2019) Hartl, Philipp; Fischer, Thomas; Hilzenthaler, Andreas; Kocur, Martin; Schmidt, ThomasWith Augmented Reality (AR) we can enhance the reality by computer-generated information about real entities projected in the user's field of view. Hence, the user's perception of a real environment is altered by adding (or subtracting) information by means of digital augmentations. In this demo paper we present an application where we utilise AR technology to show visual information about the audience's mood in a scenario where the user is giving a presentation. In everyday life we have to talk to and in front of people as a fundamental aspect of human communication. However, this situation poses a major challenge for many people and may even go so far as to lead to fear and and avoidance behaviour. Based on findings in previous work about fear of speech, a major cause of anxiety is that we do not know how the audience judges us. To eliminate this feeling of uncertainty, we created an AR solution to support the speaker while giving a speech by tracking the audience's current mood and displaying this information in real time to the speaker's view: AudienceAR. By doing so we hypothesise to reduce the speaker's tension before and during presentation. Furthermore, we implemented a small web interface to analyse the presentation based on the audience mood after the speech is given. Effects will be tested in future work.
- WorkshopbeitragEmotions in the Age of Automated Driving - Developing Use Cases for Empathic Cars(Mensch und Computer 2019 - Workshopband, 2019) Oehl, Michael; Ihme, Klas; Bosch, Esther; Pape, Anna-Antonia; Vukelić, Mathias; Braun, MichaelImproving user experience of highly automated vehicles is key to increase their acceptance. One possibility to realize this is the design of empathic cars that are capable of assessing the emotional state of vehicle occupants and react to it accordingly by providing tailored support. At the moment, the central challenge is to derive relevant use cases as basis for the design of future empathic cars. Therefore, we propose a workshop that aims to bring together researchers and practitioners interested in affective computing, affective interfaces and automated driving as forum for the development of a roadmap towards empathic vehicles using design thinking methods. During the workshop, we will gain a common understanding of the central concepts and listen to impulse talks about current and recent projects on emotions during automated driving. Based on this, relevant use cases are generated in group work and discussed with the goal to identify potential research and knowledge gaps. Finally, a road map for research towards the realization of automated empathic cars is formulated from the results.
- KonferenzbeitragThe Mood Game - How to use the player’s affective state in a shoot’em up avoiding frustration and boredom(Mensch und Computer 2019 - Tagungsband, 2019) Halbhuber, David; Fehle, Jakob; Kalus, Alexander; Seitz, Konstantin; Kocur, Martin; Schmidt, Thomas; Wolff, ChristianIn this demo paper, we present a shoot'em up game similar to Space Invaders called the "Mood Game" that incorporates players' affective state into the game mechanics in order to enhance the gaming experience and avoid undesired emotions like frustration and boredom. By tracking emotions through facial expressions combined with self-evaluation, keystrokes and performance measures, we have developed a game logic that adapts the playing difficulty based on the player's emotional state. The implemented game AI automatically adjusts the enemy spawn rate and enemy behavior, the amount of obstacles, the number and type of power ups and the game speed to provide a smooth game play for different player skills. The effects of our dynamic game balancing mechanism will be tested in future work.
- KonferenzbeitragSentiBooks: Enhancing Audiobooks via Affective Computing and Smart Light Bulbs(Mensch und Computer 2019 - Tagungsband, 2019) Ortloff, Anna-Marie; Güntner, Lydia; Windl, Maximiliane; Schmidt, Thomas; Kocur, Martin; Wolff, ChristianWe present SentiBooks, a smartphone application to enhance the audiobook listening experience via affective computing and smart light bulbs. Users can connect to Philips Hue Light Bulbs with a smartphone app while listening to an audiobook. The app analyzes the emotional expression of the narrator of the audiobook using speech emotion recognition and adjusts the colors of the lighting settings according to the expression of the narrator in 10-seconds intervals. By transitioning between colors that are connected to the specific emotion that is currently dominant in the reading, the overall audiobook experience is intensified.