Auflistung nach Schlagwort "Pointing"
1 - 2 von 2
Treffer pro Seite
Sortieroptionen
- KonferenzbeitragCan’t Touch This – The Design Case Study of a Museum Installation(Mensch und Computer 2016 - Tagungsband, 2016) Pannier, Michael; Hornecker, Eva; Bertel, SvenMuseum exhibits offer particular challenges for the design of interactive installations, as visitors usually cannot directly interact with artefacts. This paper presents a depth-sensor based system for interaction via pointing gestures that we developed for an interactive museum installation (IMI), permanently installed in a showcase of the grave of a Germanic princess. Users interact by walking up to and pointing at artefacts within the showcase. Our IMI determines which artefact is addressed and displays corresponding information on a screen. The IMI also provides a setup-mode for curators for configuration. We describe the system preliminary deployment observations and the considerations involved in negotiating design options. Our case study exemplifies how domain restrictions predominantly curatorial concerns can significantly constrain the space of viable design choices lead to discarding many novel and interesting interaction designs and increase implementation effort.
- KonferenzbeitragEvaluating Pointing Modes and Frames of Reference for Remotely Supporting an Augmented Reality User in a Collaborative (Virtual) Environment(Mensch und Computer 2019 - Tagungsband, 2019) Brown, Gordon; Prilla, MichaelWith the availability of powerful and affordable Augmented Reality (AR) devices, scenarios have become popular in which people wearing AR devices are supported by remote experts. These experts often use 2D peripherals to access the video feed of the 3D head mounted device (HMD) and to augment it with verbal or digital information. This raises the question whether tools that work for these scenarios also work for remote consultations. We conducted a study to (re--)evaluate these tools in a furniture sales consultation context. We focused on the consultant side of these settings and explored how the use of different pointing methods and perspectives affect different situations during a consultation. For this, we developed and evaluated a prototype with ten furniture store workers. Initial results show that while most usability and task load scores were even, the participants reported clear favorites for certain settings. We use these results to derive design recommendations for similar future projects.