Auflistung nach Schlagwort "Game Experience"
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- KonferenzbeitragDevelopment and Validation of a German Version of the Player Experience Inventory (PXI)(Mensch und Computer 2022 - Tagungsband, 2022) Graf, Linda; Altmeyer, Maximilian; Emmerich, Katharina; Herrlich, Marc; Krekhov, Andrey; Spiel, KattaThe Player Experience Inventory (PXI), initially developed by Abeele et al. (2020), measures player experiences among English-speaking players. However, empirically validated translations of the PXI are sparse, limiting the use of the scale among non-English speaking players. In this paper, we address this issue by providing a translated version of the scale in German, the most widely spoken first language in the European Union. After translating the original items, we conducted a confirmatory factor analysis (N = 506) to validate the German version of the PXI. Our results confirmed a 10-factor model—which the original authors of the instrument suggested— and show that the German PXI has valid psychometric properties. While model fit, internal consistency and convergent validity were acceptable, there was room for improvement regarding discriminant validity. Based on our results, we advocate for the German PXI as a valid and reliable instrument for assessing player experiences in German-speaking samples.
- KonferenzbeitragUser Experience Methoden und Games: Erkenntnisse aus der Praxis(Mensch & Computer 2010 Entertainment Interfaces Track, 2010) Fierley, Remigius; Engl, StephanMit der zunehmenden Verbreitung digitaler Spiele steigt der Bedarf für empirisch fundierte und qualitativ hochwertige Evaluationen von Playability und Game Experience. Für Praktiker aus dem User Experience Bereich stellt sich die Frage, inwieweit ihre etablierten Methoden auch für die Evaluation von Games geeignet sind. Basierend auf Erfahrungen aus der Praxis diskutieren wir relevante Aspekte beim Einsatz von User Experience Methoden im Bereich Games, um für die Besonderheiten dieses Untersuchungsfeldes zu sensibilisieren.