Auflistung nach Autor:in "Thillainathan, Niroshan"
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- KonferenzbeitragA model driven development framework for serious games(INFORMATIK 2013 – Informatik angepasst an Mensch, Organisation und Umwelt, 2013) Thillainathan, NiroshanSerious games have become more important in the field of education. The tight connection of education to computer game playing by presenting learning content in a game-like environment creates a better usage experience thus leading to higher usage and potentially better learning outcomes. To create successful serious games, it is necessary to combine programming knowledge and didactical knowledge to properly include learning objectives. Most educators are not able to develop such games on their own due to lack of programming and game design skills. In my dissertation, I am focusing on a solution based on model driven development techniques that shall allow educators to create didactically sound serious games. My idea is it to provide a domain specific modeling language for serious games and a visual modeling tool, which allows the generation of games from visual models.
- KonferenzbeitragShack city - A serious game for apprentices in the field of sanitation, heating and cooling (SHaC)(INFORMATIK 2013 – Informatik angepasst an Mensch, Organisation und Umwelt, 2013) Thillainathan, Niroshan; Hoffmann, Holger; Leimeister, Jan MarcoApprentices in the field of sanitation, heating and cooling face the problem, that in addition to everyday lessons they have to be at the customer's location to help the craftsmen accomplishing their orders. A proper exam preparation is thus not given as they have to study during idle times or after work. This frequently decreases also the motivation to learn. To support their studies, we have developed Shack City, a story based serious game, which lets apprentices in the field of sanitation, heating and cooling study playfully during exam preparation. The first idea of the game was modeled with GLiSMo (Serious Game Structure and Logic Modeling Language) - our domain-specific modeling language for serious game development. Based on these models, we have implemented a first version of Shack City that is currently evaluated with the guild of master craftsmen.