Auflistung nach Autor:in "Mahmood, Basim"
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- KonferenzbeitragConcise Analysis of Intangible Cultural Heritage Practices in Connection with Sustainable Development Goals(INFORMATIK 2024, 2024) Mahmood, Basim; Al-Ameen, Zohair; Hassan, AhmedThis work presents a concise analysis of the world’s intangible cultural heritage (ICH) practices. The study’s analysis is performed in terms of the sustainable development goals (SDGs). To this end, a dataset from UNESCO for the period of 2008 to 2023 is used to generate three network models for the ICH and SDGs. Two network metrics are involved in the analysis, namely, closeness centrality and clustering coefficient. The generated networks are used to analyze the relations of the ICH and SDGs comprehensively. The findings show interesting facts about the international efforts to preserve the ICH of worldwide countries. It was also found that more information is needed to investigate the relationship between ICH and SDGs. Finally, the authors believe that there exists a bias in adopting SDGs for different continents, which could be due to the lack of information.
- KonferenzbeitragIntegrating the Technologies of Image Processing and Virtual Reality for the Digital Preservation of Disappeared Archaeological Sites(INFORMATIK 2024, 2024) Al-Ameen, Zohair; Mahmood, Basim; Al-Sarraf, Abdullah; Alchalabi, OdayTangible historical and cultural assets refer to physical artifacts that can be touched and intergenerationally transferred. This kind of asset is considered the past that the next generations should memorize. One of the issues that archaeologists frequently face is the methods used in digitally restoring disappeared archaeological assets. This is due to their low quality, noisy texture, or uncolored images. On the other hand, the advent of new technologies such as digital image processing (DIP) and virtual reality (VR) makes it palatable to digitalize and sustain tangible historical assets. These technologies are recognized as efficient tools insofar as they can contribute to preserving the heritage of civilizations. Hence, this study suggests an approach that integrates DIP and VR techniques to restore historical assets that have disappeared from low-quality images. The findings show that the proposed methodology is successful in restoring archaeological sites or objects, as demonstrated by the results obtained.
- KonferenzbeitragSustainable Automated 3D Scanning: Energy-Efficient Drone Photogrammetry for Large Scale Archaeological Sites(INFORMATIK 2024, 2024) Kamil, Ahmed; Mahmood, BasimThis work proposes a sustainable automated 3D scanning algorithm using drone photogrammetry for large scale archaeological sites. The proposed algorithm is energy-aware and sustainable since it uses an efficient path planning approach. It combines boustrophedon and spiral drone path planning algorithms. Moreover, concepts inspired by complex networks are also involved to model the environment as a network model with nodes and edges. The generated model is utilized in the proposed path planning algorithm. The findings show that the proposed algorithm is highly feasible and can efficiently scan large scale areas with minimum energy and time without human intervention.
- KonferenzbeitragVirtual Reconstruction of Al-Baroud Khana Building: VR Model for the Cultural Heritage of Mosul(INFORMATIK 2024, 2024) Al-Sarraf, Abdullah; Alsaffar, Ali; Ahmed, Ammar; Khalel, Omar; Mahmood, Mahmood; Hummadi, Wesal; Sultan, Nagham; Ibraheem, Omar; Alchalabi, Oday; Mahmood, BasimDigitalization of cultural heritage has become a crucial task in order to preserve our past. This is because most of the cultural and historical buildings and sites are vulnerable to destruction and disappearance. Hence, this paper aims to digitize and sustain Al-Baroud Khana Building, which is considered one of the landmarks of Mosul history in Iraq. The building was an Ottoman military building in the 17th century. Al-Baroud Khana has a unique design that includes complex features with different types of shapes. The building was accurately scanned and a 3D model was generated. The findings showed the generation of the 3D model was accurate and efficiently worked in a Virtual Reality (VR) environment.